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’Scuse me, but I gotta save New York from aliens

Aliens apparently love to attack New York City, so the Crysis franchise has schlepped its first-person-shooter sequel to the Big Apple.

A worthy reason to go back to the Age of Dragons

With new characters, new quests, more dragons and a streamlined progression system, Dragon Age II is a worthy sequel to Dragon Age: Origins.

Fight Night a knockout

Bare-knuckle fights, corrupt promoters, Rocky-like comebacks — they’re the stuff of boxing. Now they come in video-game form with Fight Night Champion.

Breach fails to make itself stand out in the crowd

Breach, the latest addition to the catalogue of military-themed shooters, offers the features gamers have come to expect: First-person shooter. Military scenarios. Varying terrain and maps. Team-based multiplayer mode. Upgradable weapons.

DC creates a good universe; Mindjack doesn’t

Not every online multiplayer game strives to be World of Warcraft. Being fast, furious and effective in a rather abbreviated time span can actually work in a game’s favor, as long as the game effectively provides what it promises.

Create your own game levels, if not a planet

Two years ago, Little Big Planet changed the nature of user-created gaming. Instead of bland, 2-D levels that offered only nominal functionality, “LBP” introduced high-level game creation that impressed nearly everyone.

Active 2 decent workout; Lost in Shadow slow going

Now that the holidays are past, it’s time even for gamers to think about fitness. EA Sports Active 2 fits that need like a new pair of sneakers, reminding you that shaping up can be engaging and fun, and doesn’t have to involve sweating in front of strangers.
Good storylines always have another chapter

Good storylines always have another chapter

It wasn’t too long ago that my buddy Kelly called to say he’d finally finished Assassin’s Creed 2 and was thrilled with the cliffhanger ending. I hope he’s ready to don the robes and dual blades again, because the franchise’s third edition is here.

Even though this is a Fable, don’t be evil

One of the defining characteristics of the first two Fable games was a heavy emphasis on moral choices. You were open to make inherently good or evil choices, be it against characters, towns and so forth.

You can conquer Vanquish in a weekend rental

Vanquish is so overloaded with bullets, explosions, speed and electronic music that gamers will teeter between sensory overload and happy amusement.